shader {
   name red
   type constant
   color { "sRGB nonlinear" 1 0 0 }
}

shader {
   name green
   type constant
   color { "sRGB nonlinear" 0 1 0 }
}

shader {
   name blue
   type constant
   color { "sRGB nonlinear" 0 0 1 }
}

shader {
   name yellow
   type constant
   color { "sRGB nonlinear" 0 1 1 }
}

shader {
   name white
   type constant
   color { "sRGB nonlinear" 1 1 1 }
}


object {
   shader red
   type sphere
   name esfera_roja
   c -10 00 20
   r 5
}

object {
   shader blue
   type box
   name cubo
}
	
object {
   shader yellow
   type plane
   p 0 0 0
   p 4 0 3
   p -3 0 4
}

object {
	shader 	floor
	type 	plane
	p 0 0 0
	n 0 1 0	
}



object {

   shader white
   transform {
      rotatex -20
      translate 0 -2 0
	scaleu 3
   }
	
   type generic-mesh 
   name cara1
   points 5
      -3 0 0
	0 0 3
	0 8 0
      0 0 -3
      3 0 0

   triangles 6
      	0 1 2
	0 3 2
	3 4 2
	4 1 2
	0 1 4
	0 4 3

   normals none
   uvs none
}





